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Special AbilitiesYou may pick one of the following options as a way to make your character truly extraordinary: Additional keyword
Boost a keyword to 4M instead of 17This represents about 7 to 10 years experience, or a lot of natural talent. Extraordinary abilityThis is a single ability starting around 10M2. Extremely broad abilityAugment applicable to almost any roll (e.g. Luck 17). Make up your ownAnything else linking your concept into the rules without making your character too advantaged compared with others. Thanks to Mike Holmes for this house rule. It's good for characters to have a strong schtick, which I think this rule provides.
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