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OccupationsCavalry Soldier
Appropriate Cultures: Byzantine, Germanic, Roman. Abilities: Army Regulations, Camp, Care for Horse, Identify Foe, Riding, Scan for Danger, Scouting, Swear Like a Trooper, [Unit Style Mass Combat], [Unit Melee Weapon], [Unit Missile Weapon], [Unit] Traditions.
Typical Personality Traits: Brave, Combative, Disciplined, Loyal, Obedient. Typical Relationships: to Commander or Unit; to Old Comrades. Typical Followers: Horse; possibly squire or groom with own small horse. Standard of Living: Common. Typical Equipment:
Clergyman
Appropriate Cultures: Brythonic, Byzantine, Irish, Roman, Pict. Abilities: Counsel Worshipper, Dignity of the Church, Hear About Scandal, Identify Heresy, Political Infighting, Read Latin, Write Latin. Typical Personality Traits: Obedient, Patient, Stern. Typical Relationships: to Congregation; to Patron. Typical Followers: Sometimes have several servants (may be other clergymen). Standard of Living: Common or Prosperous. Typical Equipment: Bible, ceremonial robes and regalia, dwelling.
Druid
Appropriate Cultures: Irish. Abilities: Astrology, Charismatic Presence, Geomancy, Herbalist, Impose Geas, Lead Sacrifice, Read Entrails, Recite Oral Tradition. Typical Personality Traits: Ascetic, Fey, Inscrutable, Just, Pious. Typical Relationships: to Community. Typical Followers: Servant or assistant. Standard of Living: Minimal to Prosperous. Typical Equipment: Accommodation, ritual tools and regalia.
Entertainer
Appropriate Cultures: All. Abilities: Compose Entertainment, Concentrate, [Entertainment] (e.g. Dance, Juggling, Knife Throwing, Play Harp, Poetry, Puppets, Sing, Storytelling etc), Good Memory, Group Performance, Know Local People, Presence, Spot Trouble. Typical Personality Traits: Clever, Eloquent, Merry, Outgoing, Proud. Typical Relationships: to Patron, to Troupe. Typical Followers: An understudy/hanger-on; patronized artists will have a servant. Standard of Living: Minimal or Common. Typical Equipment: Weapon, musical instrument or other props.
Farmer
Appropriate Cultures: Brythonic, Germanic, Irish, Pict. Abilities: Bring in Harvest, Farming, Know Crops and Animals, Know Local Area, Make Tools, Manage Farm, Predict Weather, Tend Farm Animals, Work Hard. Typical Personality Traits: Cheerful, Conservative, Dour, Stubborn, Thrifty. Typical Relationships: to Community, to Headman or Lord. Typical Followers: Dependent family members. Standard of Living: Common. Typical Equipment: Tools, donkey or other animals, perhaps a small stead or farm.
Foot Soldier
Appropriate Cultures: German, Byzantine, Roman. Abilities: Army Regulations, Camp, Identify Foe, March, Scan for Danger, Scouting, Swear Like a Trooper, [Unit Style Mass Combat], [Unit Melee Weapon], [Unit Missile Weapon], [Unit] Traditions.
Typical Personality Traits: Brave, Callous, Disciplined, Loyal. Typical Relationships: to Commander or Unit; to Old Comrades. Typical Followers: Servants, friends, etc. Standard of Living: Common. Typical Equipment:
God-Talker*
Appropriate Cultures: Brythonic, Germanic. Abilities: Charismatic Presence, Lead Sacrifice, Worship [Deity].
Typical Personality Traits: Pious. Typical Relationships: to Temple and/or to Worshippers. Typical Followers: Servant, usually bodyguards as well. Standard of Living: Common or Prosperous. Typical Equipment: Accommodation, ritual regalia and equipment.
*Part-time: character will usually have an additional occupation.
Healer
Appropriate Cultures: All. Abilities: Calm Patient, Carry Wounded, First Aid, Herbalist, Make Medicine, Recognize Disease, Treat Disease, Treat Poison. Typical Personality Traits: Calm, Comforting, Empathetic. Typical Relationships: to Community or Patients. Typical Followers: Servant, or student working for training. Standard of Living: Common. Typical Equipment: Bandages, salves, other medicines.
Housewife
Appropriate Culture: Brythonic, Germanic, Irish, Pictish. Abilities: Butchering, Domestic Chores, First Aid, Gardening, Goad Man into Action, Make Cheese, Manage Household, Preserve Food, Raise Children, Threshing, Treat Hides. Typical Personality Traits: Love Children, Motherly, Patient. Typical Relationships: to Household. Typical Followers: Servants, relatives. Standard of Living: Common. Typical Equipment: Tools and implements, dwelling, garden plot, dogs, geese
Hunter
Appropriate Cultures: Brythonic, Germanic, Irish, Pictish. Abilities: Archery or Throw Javelin, Butcher, Dodge, Hide, [Hunting Style], Keen Senses, Know Animals, Know Local Area, Retrace Path, Skirmish Combat, Track, Wilderness Survival. Typical Personality Traits: Patient, Solitary, Wily. Typical Relationships: to Family, to Hunting Band. Typical Followers: Pair of helpers or pack of hunting dogs or single sidekick dog. Standard of Living: Minimal. Typical Equipment: Javelins or bow and arrows, traps, survival gear, spoils of the hunt.
Merchant
Appropriate Cultures: Brythonic, Byzantine, Germanic, Roman. Abilities: Bargain, Carry Heavy Loads, Cudgel or Staff Fighting, Estimate Market Value, Know Customers, Know Local Area, Load Pack Animal, Persuasive, Tend Pack Animal. Typical Personality Traits: Canny, Eloquent, Entrepreneurial, Outgoing, Profit-Motivated, Shrewd. Typical Relationships: to Customers. Typical Followers: From none up to a beast of burden and a couple of helpers. Standard of Living: Common. Typical Equipment: Trade goods, pack animal, staff, perhaps a small shop or wagon.
Monk
Appropriate Cultures: Brythonic, Byzantine, Irish, Pict, Roman. Abilities: Endure Hardship, Pray for Hours, Read Latin, Write Latin, Self-Mortification, Tend Garden, Work Hard. Typical Personality Traits: Ascetic, Charitable, Patient, Pious. Typical Relationships: to Local or Monastic Community. Typical Followers: May have a novice monk. Standard of Living: Minimal or Common. Typical Equipment: Dwelling, tools.
Petty Noble
Appropriate Cultures: Brythonic, Byzantine, Roman. Abilities: [Aristocratic Pastime], Exert Authority, Grooming, Identify Social Status, Politics, Protocol.
Typical Personality Traits: Ambitious, Aristocratic, Elitist, Snobbish. Typical Relationships: to Family or Clan. Typical Followers: Body servant, groom, bodyguard. Standard of Living: Prosperous Typical Equipment: Horse or litter, weapons, fine clothes.
Sailor
Appropriate Cultures: Brythonic, Byzantine, Roman. Abilities: Agile, Boating or Sail [Ship Type], Brawling or Dagger Combat, Climb, Endure Weather, Hold Drink, Know Local Waterways, or Know Sea, Navigate by Stars, Seamanship, Swim, Tie Knots. Typical Personality Traits: Boisterous, Dour, Superstitious, Wanderlust. Typical Relationships: to Captain or Ship, to Fellow Sailors. Typical Followers: Usually none-- perhaps an old friend. Standard of Living: Common. Typical Equipment: Dagger, rope, trinkets from far away.
Scholar
Appropriate Cultures: Brythonic, Byzantine, Roman. Abilities: History, Know Customs of Strangers, Know Trivia, Make Writing Materials, Memorize Text, Read [Language], Speak [Other Language] Typical Personality Traits: Authoritative, Curious, Pompous. Typical Relationships: to Patron. Typical Followers: Servant, apprentice or student. Standard of Living: Common. Typical Equipment: Texts, writing materials.
Spirit-Talker*
Appropriate Cultures: Pictish, Germanic. Abilities: Charismatic Presence, Dance for Hours, Lead Ecstatic Worship. Typical Personality Traits: Mysterious. Typical Relationships: to Family, Tribe or other group; to Spirit(s) or Spirit Place. Typical Followers: Often have an assistant. Standard of Living: Common or Prosperous. Typical Equipment: Accommodation, ritual costume and accessories, special implements.
*Part-time: character will usually have an additional occupation.
Thief
Appropriate Cultures: Brythonic, Byzantine, Roman. Abilities: Brawling or Cudgel Fighting or Dagger Fighting, Evaluate Victim, Hide, Know Local Area, Urban Survival, Word on the Street. Typical Personality Traits: Callous, Cunning, Devil-May-Care, Greedy, Selfish. Typical Relationships: to Gang. Typical Followers: Generally none, may have a lookout or decoy.. Standard of Living: Minimal. Typical Equipment: Weapons, hideout, tools of the trade, loot.
Warrior
Appropriate Cultures: Brythonic, Germanic, Irish, Pict. Abilities: Endurance, Guard Camp, Know [Enemy] Tactics, Know Local Area, Listen, [Melee Weapon] Fighting, [Missile Weapon] Fighting, Recognize Fighting Style, Recognize Foe, Ride, Scout, [Unit Style Mass Combat]. Typical Personality Traits: Bloodthirsty, Boastful, Brave, Determined, Grim. Typical Relationships: to Clan, Tribe or Leader; to War-band. Typical Followers: Assistant and groom or servant, both good at fighting. Standard of Living: Common. Typical Equipment: Appropriate weapons and armour, a horse.
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