Cavalry Soldier
Appropriate Cultures: Byzantine, Germanic, Roman.
Abilities: Army Regulations, Camp, Care for Horse, Identify Foe, Riding, Scan for Danger, Scouting, Swear Like a Trooper, [Unit Style Mass Combat], [Unit Melee Weapon], [Unit Missile Weapon], [Unit] Traditions.
- Regular – No bonuses or penalties.
- Shock – Disciplined +3, Melee Weapon +5, Scouting –3, no unit missile weapon.
- Skirmisher – Disciplined –3, Melee Weapon –5, Missile Weapon +5, Scouting +3.
Typical Personality Traits: Brave, Combative, Disciplined, Loyal, Obedient.
Typical Relationships: to Commander or Unit; to Old Comrades.
Typical Followers: Horse; possibly squire or groom with own small horse.
Standard of Living: Common.
Typical Equipment:
- Regular – Agile horse, melee weapons, missile weapons, medium armour.
- Shock – Strong horse, melee weapons, heavy armour.
- Skirmisher – Fast horse, missile weapons, light melee weapons, light armour.
Clergyman
Appropriate Cultures: Brythonic, Byzantine, Irish, Roman, Pict.
Abilities: Counsel Worshipper, Dignity of the Church, Hear About Scandal, Identify Heresy, Political Infighting, Read Latin, Write Latin.
Typical Personality Traits: Obedient, Patient, Stern.
Typical Relationships: to Congregation; to Patron.
Typical Followers: Sometimes have several servants (may be other clergymen).
Standard of Living: Common or Prosperous.
Typical Equipment: Bible, ceremonial robes and regalia, dwelling.
Druid
Appropriate Cultures: Irish.
Abilities: Astrology, Charismatic Presence, Geomancy, Herbalist, Impose Geas, Lead Sacrifice, Read Entrails, Recite Oral Tradition.
Typical Personality Traits: Ascetic, Fey, Inscrutable, Just, Pious.
Typical Relationships: to Community.
Typical Followers: Servant or assistant.
Standard of Living: Minimal to Prosperous.
Typical Equipment: Accommodation, ritual tools and regalia.
Entertainer
Appropriate Cultures: All.
Abilities: Compose Entertainment, Concentrate, [Entertainment] (e.g. Dance, Juggling, Knife Throwing, Play Harp, Poetry, Puppets, Sing, Storytelling etc), Good Memory, Group Performance, Know Local People, Presence, Spot Trouble.
Typical Personality Traits: Clever, Eloquent, Merry, Outgoing, Proud.
Typical Relationships: to Patron, to Troupe.
Typical Followers: An understudy/hanger-on; patronized artists will have a servant.
Standard of Living: Minimal or Common.
Typical Equipment: Weapon, musical instrument or other props.
Farmer
Appropriate Cultures: Brythonic, Germanic, Irish, Pict.
Abilities: Bring in Harvest, Farming, Know Crops and Animals, Know Local Area, Make Tools, Manage Farm, Predict Weather, Tend Farm Animals, Work Hard.
Typical Personality Traits: Cheerful, Conservative, Dour, Stubborn, Thrifty.
Typical Relationships: to Community, to Headman or Lord.
Typical Followers: Dependent family members.
Standard of Living: Common.
Typical Equipment: Tools, donkey or other animals, perhaps a small stead or farm.
Foot Soldier
Appropriate Cultures: German, Byzantine, Roman.
Abilities: Army Regulations, Camp, Identify Foe, March, Scan for Danger, Scouting, Swear Like a Trooper, [Unit Style Mass Combat], [Unit Melee Weapon], [Unit Missile Weapon], [Unit] Traditions.
- Archer – Disciplined +3, Unit Melee Weapon –5, Unit Missile Weapon +5.
- Ordinary – No bonuses or penalties.
- Shock – Disciplined +3, Scouting –3, Unit Melee Weapon +5, no Unit Missile Weapon
- Skirmisher – Disciplined –3, Scouting +3, Unit Melee Weapon –5, Unit Missile Weapon +5.
Typical Personality Traits: Brave, Callous, Disciplined, Loyal.
Typical Relationships: to Commander or Unit; to Old Comrades.
Typical Followers: Servants, friends, etc.
Standard of Living: Common.
Typical Equipment:
- Archer – Missile weapon, light armour, sword and shield.
- Ordinary – Melee weapons, medium armour, may have javelin or other missile weapon.
- Shock – Melee weapons, heavy armour; possibly some form of exotic loot.
- Skirmisher – Missile weapons only; may have knife or dagger.
God-Talker*
Appropriate Cultures: Brythonic, Germanic.
Abilities: Charismatic Presence, Lead Sacrifice, Worship [Deity].
- Brythonic – Geomantic Lore
- Germanic – Read Runes
Typical Personality Traits: Pious.
Typical Relationships: to Temple and/or to Worshippers.
Typical Followers: Servant, usually bodyguards as well.
Standard of Living: Common or Prosperous.
Typical Equipment: Accommodation, ritual regalia and equipment.
*Part-time: character will usually have an additional occupation.
Healer
Appropriate Cultures: All.
Abilities: Calm Patient, Carry Wounded, First Aid, Herbalist, Make Medicine, Recognize Disease, Treat Disease, Treat Poison.
Typical Personality Traits: Calm, Comforting, Empathetic.
Typical Relationships: to Community or Patients.
Typical Followers: Servant, or student working for training.
Standard of Living: Common.
Typical Equipment: Bandages, salves, other medicines.
Housewife
Appropriate Culture: Brythonic, Germanic, Irish, Pictish.
Abilities: Butchering, Domestic Chores, First Aid, Gardening, Goad Man into Action, Make Cheese, Manage Household, Preserve Food, Raise Children, Threshing, Treat Hides.
Typical Personality Traits: Love Children, Motherly, Patient.
Typical Relationships: to Household.
Typical Followers: Servants, relatives.
Standard of Living: Common.
Typical Equipment: Tools and implements, dwelling, garden plot, dogs, geese
Hunter
Appropriate Cultures: Brythonic, Germanic, Irish, Pictish.
Abilities: Archery or Throw Javelin, Butcher, Dodge, Hide, [Hunting Style], Keen Senses, Know Animals, Know Local Area, Retrace Path, Skirmish Combat, Track, Wilderness Survival.
Typical Personality Traits: Patient, Solitary, Wily.
Typical Relationships: to Family, to Hunting Band.
Typical Followers: Pair of helpers or pack of hunting dogs or single sidekick dog.
Standard of Living: Minimal.
Typical Equipment: Javelins or bow and arrows, traps, survival gear, spoils of the hunt.
Merchant
Appropriate Cultures: Brythonic, Byzantine, Germanic, Roman.
Abilities: Bargain, Carry Heavy Loads, Cudgel or Staff Fighting, Estimate Market Value, Know Customers, Know Local Area, Load Pack Animal, Persuasive, Tend Pack Animal.
Typical Personality Traits: Canny, Eloquent, Entrepreneurial, Outgoing, Profit-Motivated, Shrewd.
Typical Relationships: to Customers.
Typical Followers: From none up to a beast of burden and a couple of helpers.
Standard of Living: Common.
Typical Equipment: Trade goods, pack animal, staff, perhaps a small shop or wagon.
Monk
Appropriate Cultures: Brythonic, Byzantine, Irish, Pict, Roman.
Abilities: Endure Hardship, Pray for Hours, Read Latin, Write Latin, Self-Mortification, Tend Garden, Work Hard.
Typical Personality Traits: Ascetic, Charitable, Patient, Pious.
Typical Relationships: to Local or Monastic Community.
Typical Followers: May have a novice monk.
Standard of Living: Minimal or Common.
Typical Equipment: Dwelling, tools.
Petty Noble
Appropriate Cultures: Brythonic, Byzantine, Roman.
Abilities: [Aristocratic Pastime], Exert Authority, Grooming, Identify Social Status, Politics, Protocol.
- Men only - Ride, [Weapon] Fighting
- Women only - Influence Male Judgement, Know Private Affairs
Typical Personality Traits: Ambitious, Aristocratic, Elitist, Snobbish.
Typical Relationships: to Family or Clan.
Typical Followers: Body servant, groom, bodyguard.
Standard of Living: Prosperous
Typical Equipment: Horse or litter, weapons, fine clothes.
Sailor
Appropriate Cultures: Brythonic, Byzantine, Roman.
Abilities: Agile, Boating or Sail [Ship Type], Brawling or Dagger Combat, Climb, Endure Weather, Hold Drink, Know Local Waterways, or Know Sea, Navigate by Stars, Seamanship, Swim, Tie Knots.
Typical Personality Traits: Boisterous, Dour, Superstitious, Wanderlust.
Typical Relationships: to Captain or Ship, to Fellow Sailors.
Typical Followers: Usually none-- perhaps an old friend.
Standard of Living: Common.
Typical Equipment: Dagger, rope, trinkets from far away.
Scholar
Appropriate Cultures: Brythonic, Byzantine, Roman.
Abilities: History, Know Customs of Strangers, Know Trivia, Make Writing Materials, Memorize Text, Read [Language], Speak [Other Language]
Typical Personality Traits: Authoritative, Curious, Pompous.
Typical Relationships: to Patron.
Typical Followers: Servant, apprentice or student.
Standard of Living: Common.
Typical Equipment: Texts, writing materials.
Spirit-Talker*
Appropriate Cultures: Pictish, Germanic.
Abilities: Charismatic Presence, Dance for Hours, Lead Ecstatic Worship.
Typical Personality Traits: Mysterious.
Typical Relationships: to Family, Tribe or other group; to Spirit(s) or Spirit Place.
Typical Followers: Often have an assistant.
Standard of Living: Common or Prosperous.
Typical Equipment: Accommodation, ritual costume and accessories, special implements.
*Part-time: character will usually have an additional occupation.
Thief
Appropriate Cultures: Brythonic, Byzantine, Roman.
Abilities: Brawling or Cudgel Fighting or Dagger Fighting, Evaluate Victim, Hide, Know Local Area, Urban Survival, Word on the Street.
Typical Personality Traits: Callous, Cunning, Devil-May-Care, Greedy, Selfish.
Typical Relationships: to Gang.
Typical Followers: Generally none, may have a lookout or decoy..
Standard of Living: Minimal.
Typical Equipment: Weapons, hideout, tools of the trade, loot.
Warrior
Appropriate Cultures: Brythonic, Germanic, Irish, Pict.
Abilities: Endurance, Guard Camp, Know [Enemy] Tactics, Know Local Area, Listen, [Melee Weapon] Fighting, [Missile Weapon] Fighting, Recognize Fighting Style, Recognize Foe, Ride, Scout, [Unit Style Mass Combat].
Typical Personality Traits: Bloodthirsty, Boastful, Brave, Determined, Grim.
Typical Relationships: to Clan, Tribe or Leader; to War-band.
Typical Followers: Assistant and groom or servant, both good at fighting.
Standard of Living: Common.
Typical Equipment: Appropriate weapons and armour, a horse.
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