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Creating a character

Page history last edited by Jeff 14 years, 11 months ago

1. Begin with a concept of your character

Start with a basic conception of your character: who do you want to play?


2. Select your character’s goals

What drives your character and propels them into action? What do you want them to achieve? What means will you use?

 

 

GM note: HQ has no explicit rules for using goals. I propose to treat them as flags to the GM's attention. Your character's goals are signals about the kind of things you want to address in the game.

Keywords and abilities are also flags. The sorts of abilities you pick for your character are indicative of the sorts of activities you want to pursue in play.


3. Describe your character

Write a short description of your character; introducing them in whatever poetic or literal language you like.

 

GM note: This description doesn't give you anything in game terms--and I notice nobody paid attention to it (6/6/06)


4. Select a Character Creation Method

  • Narrative Method: Write a 100-word narrative describing your character, then underline keywords and phrases that suggest abilities. This gives you the most creative control, and possibly more abilities, but requires more work.
  • List Method: List your keywords and ten extra abilities. This is the easiest way to make a complete character.
  • As-You-Go: Start with a keyword and one ability, then add as you go until you have all your keywords plus ten abilities. Good for a quick start or if you like to develop your character in play.

5. Select your character’s keywords

  • Culture: Your character’s parent culture determines the occupations and religions available.
  • Occupation: Choose an occupation that includes the abilities you want your character to have.
  • Religion: Choose a religion that supports the virtues and flaws you want your character to follow.

6. What else can your character do?

  • Skills: Special abilities that make your character stand out from the crowd. It might be a skill unique to the character or a more general skill with an unusually high rating.
  • Personality: Individualizes and helps others conceptualize your character.
  • Possessions: Special or magical items merit their own ability ratings.
  • Relationships: True power comes only through influencing groups of people.
  • Followers: Retainers are cheap, and have few capabilities and little personality. Sidekicks are more flexible and can grow with your character.

7. You’re ready to play!

 


Special Abilities


 

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